Today Andrei Seetan Admiral of the Imperial Russian Navy and his attaché Captain 1st. grade Elizabeth Walpanheim met with Admiral of the Continental Fleet Voltaire Boccaccio to finalize an alliance between our two states. The Imperial Russian Navy will give much needed assistance in the war with the Jabberwock pirates and the Royal Antiquity Navy. Admiral Boccaccio stated that he is very pleased to have an ally with such a long and victorious naval heritage.
Monday, August 17, 2009
Sunday, August 16, 2009
CONTINENTAL SHIP TYPES: LARGE SCHOONER
SCS Schooner
20 HP
12 cannons
Iron Angle of 35 degress plus or minus from zero
Sailing: West
Wind Angel: 116 deg
Wind Speed:5.24 m/s
Ground Speed: 6.42 m/s
Sail Angle: -58 deg
Sheet Angle 58 deg
Sailing: Northwest
Wind Angle: -173 deg
Wind Speed: 5.84 m/s
Ground Speed: 2.87 m/s
Sail Angle: 90 deg
Sheet Angle: 90 deg
Sailing: Northeast
Wind Angle: -108 deg
Wind Speed: 8.56 m/s
Ground Speed: 7.56 m/s
Sail Angle: 51 deg
Sheet Angle: 51 deg
Sailing: East
Wind Angle: -61 deg
Wind Speed: 7.30 m/s
Ground Speed: 7.32 m/s
Sail Angle: 29 deg
Sheet Angle: 29 deg
IMPERIAL RUSSIAN NAVY
The Imperial Russian Baltic Fleet was created during the Great Northern War (1700-1721) at the instigation of Peter the Great. They had many victories such as Battle of Gangut and the Battle of Grengam.
The Black Sea Fleet is considered to have been founded by Prince Potemkin in 1783. Formerly commanded by such legendary admirals as Dmitriy Senyavin and Pavel Nakhimov, it is a fleet of enormous historical and political importance for Russia. In 1790, Russian naval forces under the command of admiral Fyodor Ushakov defeated the Turkish fleet at the Battle of Kerch Strait.
In 1788 John Paul Jones after the Revolutionary War entered into the service of the Empress Catherine II of Russia as a rear admiral aboard the 24-gun flagship Vladimir, he took part in the naval campaign in the Liman against the Turks. Jones successfully repulsed Ottoman forces from the area.
Link: http://en.wikipedia.org/wiki/Imperial_Russian_Navy
The Black Sea Fleet is considered to have been founded by Prince Potemkin in 1783. Formerly commanded by such legendary admirals as Dmitriy Senyavin and Pavel Nakhimov, it is a fleet of enormous historical and political importance for Russia. In 1790, Russian naval forces under the command of admiral Fyodor Ushakov defeated the Turkish fleet at the Battle of Kerch Strait.
In 1788 John Paul Jones after the Revolutionary War entered into the service of the Empress Catherine II of Russia as a rear admiral aboard the 24-gun flagship Vladimir, he took part in the naval campaign in the Liman against the Turks. Jones successfully repulsed Ottoman forces from the area.
Link: http://en.wikipedia.org/wiki/Imperial_Russian_Navy
Saturday, August 15, 2009
BRITISH EXPEDITIONARY FORCE UNIFORM
The British Expeditionary Force or BEF uniform comes with a number of options:
- White splatterdashes, red waistcoat, and red breeches
- Black spats white stockings, white waistcoat, and white breeches
- Red coat unbutton and buttoned
Thursday, August 6, 2009
CONTINENTAL MARINES FLAG
The Gadsden flag is a historical American flag with a yellow field depicting a rattlesnake coiled and ready to strike. Positioned below the snake is the legend "DONT TREAD ON ME". The flag was designed by and is named after American general and statesman Christopher Gadsden. It was also used by The United States Marine Corps as an early motto flag.
In fall 1775, the United States Navy was established to intercept incoming British ships carrying war supplies to the British troops in the colonies. To aid in this, the Second Continental Congress authorized the mustering of five companies of Marines to accompany the Navy on their first mission. The first Marines that enlisted were from Philadelphia and they carried drums painted yellow, depicting a coiled rattlesnake with thirteen rattles, and the motto "Don't Tread On Me." This is the first recorded mention of the future Gadsden flag's symbolism.
http://en.wikipedia.org/wiki/Gadsden_flag
Wednesday, August 5, 2009
Merchant System First Delivery
Americas received it's first delivery today. FogRender Yoshikawa delivered much needed sails to our port from Eden in Montego Bay. Capt. Yoshikawa reported that there was no interruption of his voyage by pirates.
THE MERCHANT SYSTEM
The Merchant System is a roleplay device that allows the simulation of trade between merchants. It was designed by Daren Blackadder in the Americas.
FAQ's
How does the system work?
You need to have 3 basic scripts that can be dropped into prims or object. The first is the product script. You make an object for trade (rum, ore, textiles and so on) and drop the script into it. The item will be set with I time limit. Next you have the factory script. You make a prim or sometime of factory device (still, steam engine, mill) and drop the script and the trade product you already made into the factory. The Factory makes a certain amount of the products over a given time. Next you make a ware house prim. When a product is taken from a factory it needs to go somewhere. That would be your warehouse. The warehouse script is also uses aboard a merchant ship to store products for transport. Objects in the warehouse prim can be stolen if the ship is boarded. There will be full instructions when you receive the scripts.
What roles are there in this rp?
Trade Organization Owner – Person who owns a trading company
Affiliated Captain – Captain who works for and sails under the flag of a particular organization
Independent Captain – Captain who sail under there own flag and tries to pick up work from any were
Smuggler – Captain who transport illegal products to factions like pirates
Dock worker – person who works on the dock
Merchant port owner – Person who owns a port producing a product.
Merchant business – Businesses that are rping the need of products or raw goods. (Example shipyard in need of building supplies) It is preferred that you make a product if you have a business receiving product but it isn’t necessary.
What kind of products can be produced?
Anything Really. Rum, whisky, raw materials, building supplies, food, textiles, opium…and more
How do I get started as a port owner?
Contact Daren Black adder, Eddy Cannonball, or Oma Larnia.
How do I get started as a merchant captain?
Join a shipping company or talk to Eddy or Daren.
How do I find out about routes and jobs in the rp?
2 ways. Join the Merchant Shipping Trade guild group in world or join us at http://merchantshipping.ning.com/
How do I log my routes?
You will do so in your profile or as a blog on http://merchantshipping.ning.com/
How do I know what routes and ports there are?
Trade charts are being made to show routes based on wind patterns and port location.
Is this rp and system affiliated with any particular sim or region?
No. We are not being governed by any sim or region. But we do need to adhere to the rules of any sims or regions we venture into. Right now most of the ports are in antiquity as are the people who are organizing this, but we want to see it pushed out to other regions as well. This is considered an intersim rp.
What kinds of ships are used?
Right now modified or merchant versions of spd/tss ships. Other compatible ships are welcome to be used
FAQ's
How does the system work?
You need to have 3 basic scripts that can be dropped into prims or object. The first is the product script. You make an object for trade (rum, ore, textiles and so on) and drop the script into it. The item will be set with I time limit. Next you have the factory script. You make a prim or sometime of factory device (still, steam engine, mill) and drop the script and the trade product you already made into the factory. The Factory makes a certain amount of the products over a given time. Next you make a ware house prim. When a product is taken from a factory it needs to go somewhere. That would be your warehouse. The warehouse script is also uses aboard a merchant ship to store products for transport. Objects in the warehouse prim can be stolen if the ship is boarded. There will be full instructions when you receive the scripts.
What roles are there in this rp?
Trade Organization Owner – Person who owns a trading company
Affiliated Captain – Captain who works for and sails under the flag of a particular organization
Independent Captain – Captain who sail under there own flag and tries to pick up work from any were
Smuggler – Captain who transport illegal products to factions like pirates
Dock worker – person who works on the dock
Merchant port owner – Person who owns a port producing a product.
Merchant business – Businesses that are rping the need of products or raw goods. (Example shipyard in need of building supplies) It is preferred that you make a product if you have a business receiving product but it isn’t necessary.
What kind of products can be produced?
Anything Really. Rum, whisky, raw materials, building supplies, food, textiles, opium…and more
How do I get started as a port owner?
Contact Daren Black adder, Eddy Cannonball, or Oma Larnia.
How do I get started as a merchant captain?
Join a shipping company or talk to Eddy or Daren.
How do I find out about routes and jobs in the rp?
2 ways. Join the Merchant Shipping Trade guild group in world or join us at http://merchantshipping.ning.com/
How do I log my routes?
You will do so in your profile or as a blog on http://merchantshipping.ning.com/
How do I know what routes and ports there are?
Trade charts are being made to show routes based on wind patterns and port location.
Is this rp and system affiliated with any particular sim or region?
No. We are not being governed by any sim or region. But we do need to adhere to the rules of any sims or regions we venture into. Right now most of the ports are in antiquity as are the people who are organizing this, but we want to see it pushed out to other regions as well. This is considered an intersim rp.
What kinds of ships are used?
Right now modified or merchant versions of spd/tss ships. Other compatible ships are welcome to be used
CONTINENTAL PRIVATEERS HISTORIC SHIP NAMES
Captains we'd like you to name your ships with historical names such as Rattlesnake (1779) with the year in parentheses. Names and histories can be found at:
http://www.awiatsea.com/Privateers.html
http://www.awiatsea.com/Privateers.html
CONTINENTAL NAVY HISTORIC SHIP NAMES
Captains we'd like you to name your ships with historical names such as USS Alfred (1775) with the year in parentheses. Names and histories can be found at:
http://www.history.navy.mil/wars/revwar/contships.htm
http://en.wikipedia.org/wiki/Category:Ships_of_the_Continental_Navy
http://www.history.navy.mil/wars/revwar/contships.htm
http://en.wikipedia.org/wiki/Category:Ships_of_the_Continental_Navy
Tuesday, August 4, 2009
AMERICAS SIM RULES
1. Period weapons only, no revolvers, machine guns, etc flint lock black powder and swords only.
2. All of the sim is open for combat at any time water or land.
3. If you are fallen in combat it is up to the winning side what to do with you, they may offer you death or prisoner, or they toss you in jail.
4. Max captivity time is 2 hours then you may leave, during your 2 hours you may be asked to do chores, no rape or sex, or we may just take you strait to the gallows !
5. If you are sunk in the harbor please do not transport out there is tons of roleplay that can go on from captures,bartering,trade,ransom etc.
6. If land base combat starts, all people that teleport in after the battle has begun will not be allowed to engage, we are all connected here so theres no reason to not sail here, and hopefully this will avoid people tping people in if things are going there way combat wise.
7. If you are interested in role play your meter needs to be worn, once rp is started if your meter isnt on you cannot engage
2. All of the sim is open for combat at any time water or land.
3. If you are fallen in combat it is up to the winning side what to do with you, they may offer you death or prisoner, or they toss you in jail.
4. Max captivity time is 2 hours then you may leave, during your 2 hours you may be asked to do chores, no rape or sex, or we may just take you strait to the gallows !
5. If you are sunk in the harbor please do not transport out there is tons of roleplay that can go on from captures,bartering,trade,ransom etc.
6. If land base combat starts, all people that teleport in after the battle has begun will not be allowed to engage, we are all connected here so theres no reason to not sail here, and hopefully this will avoid people tping people in if things are going there way combat wise.
7. If you are interested in role play your meter needs to be worn, once rp is started if your meter isnt on you cannot engage
Monday, August 3, 2009
INTRODUCTION
The Continental Groups are role play groups that are focused on the American Revolutionary period; however our timeline encompasses roughly 1689 to 1820 (see our timeline). Continental Groups are quasi historical societies that endeavor to add historical references to role play. We aim to be somewhat like a historical novel that you can enter into.
CONTINENTAL GROUPS:
Continental Americans
The Continental Army
The Continental Navy
Continental Privateers
Continental Marines
CONTINENTAL GROUPS:
Continental Americans
The Continental Army
The Continental Navy
Continental Privateers
Continental Marines
AMERICAS SHORE DEFENSES: STAR FORT
Our star fort is the first line of defense for our harbor. It is located at the Northwest corner of Americas. The cannons on the fort are aimable and they damages ships and likewise they can be damaged and destroyed by ship cannons.
http://en.wikipedia.org/wiki/Star_fort
AMERICAS SHIP TYPES: CORSAIR XEBEC
Sunday, August 2, 2009
JABBERWOCK MAP
This is a map of the Jabberwock region. The red X that's in the lower left hand corner of the map marks the spot of the Jabberwock pirate headquarters. In the lower right hand is East Windies the home port of our allies the Portuguese. We will rez our ships at this location. I have put in some representations of our ships rezzed and ready to invade in blue.
http://slurl.com/secondlife/east%20windies////
CONTINENTAL NAVY FLAG
In the autumn of 1775, as the first ships of the Continental Navy readied in the Delaware River, Commodore Esek Hopkins issued, in a set of fleet signals, an instruction directing his vessels to fly a "striped" jack and ensign. The exact design of these flags is unknown. The ensign was likely to have been the Grand Union Flag, and the jack a simplified version of the ensign: a field of 13 horizontal red and white stripes. However, the jack has traditionally been depicted as consisting of thirteen red and white stripes charged with an uncoiled rattlesnake and the motto "Dont Tread on Me"
http://en.wikipedia.org/wiki/First_Navy_Jack
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